Rust: How this Survival Video Game Feels Like?

Today I would like to share with you one great article from one no less wonderful, and many well-known site, Rock Paper Shotgun, which has been producing truly exciting content for many, many years in a row. Personally, I am not a particularly gifted master of the pen (three people find my review on Steam amusing. How to understand this in general, ‘funny’), but for a long time, I have been issuing one or the other article for a narrow circle of acquaintances.

But that’s not the point. The bottom line is that sometimes, I will share some interesting articles with you. Why is this needed? Can you read it yourself in English? Nobody is interested in the author’s opinion? Nobody is interested in the translation of the author’s opinion? Oh no, run, save your lives. I don’t have an outrageously clever and logical reason. It’s just because … why not. So. Here is a translation of Alec Mir’s article. The original images have been preserved. There are not very literary words, but such is the style of the author.

Rust also has monuments and you can learn more about them by navigating to Rust monuments.

From here I cannot see the source of the dull, incessant knocking, but I can hear that it is somewhere nearby. My ribcage responds with anxiety, and I have to drown out this irrational fear that my own horrified heart might lead someone to me. Birds don’t knock. The boars don’t knock. Deer don’t knock. Even specially trained fleas do not knock. Only people knock.

Somewhere nearby there is another human being who, mercilessly and completely mechanically, hits a tree with a stone. Again and again. Well, Rust, old man, you still do your thing.

Also read: Download Battlegrounds Mobile India APK

Rust has always been and is, since its early access, such a slightly crude game. But today it is a recognized authority among multiplayer survival games. With dozens of rivals, with a Steam community that has an overwhelming level of bloodlust and which prefers PlayerUnknown’s Battlegrounds and King of the Kill DayZ and Minecraft. Is Facepunch’s craft-kill principle still gripping players?

To everyone’s surprise, yes. I have played many of the games that were with Rust at the same time and after, but I practically did not play the game itself. My experience was limited to a short experiment early in the release. Cannibals killed me, zombies gnawed me, and nature crippled me. More often than not, and almost everywhere, I was ambushed by other players in homemade armor. And even if some of it was deserved and some of it was not, the experience feels almost the same.

There is something like that. Rust makes my nerves twitch and twitch like no other game can. Ice ricochets through the veins every time there is even a drop of suspicion in the head that there is another player nearby. The distant clatter of stone on wood even the reflection of moonlight on someone’s bare ass, for which this game is so famous. Everything says one thing: danger.

Rust is like the real end of the world. Not some sci-fi apocalypse, but the absolute disintegration of all that we can call “humanity.” And this idea was firmly understood by all players.

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